cs2-advanced-weapon-system
GitHub - schwarper/cs2-advanced-weapon-system
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Config
Example;Clip => sets clip of weapon
Ammo => sets ammo of weapon
BlockUsing => blocks using weapon
ReloadAfterShoot => forces reload after shooting (slot system, slot3, slot2 etc),
UnlimitedAmmo => sets unlimited ammo for weapon
UnlimitedClip => sets unlimited clip for weapon
OnlyHeadshot => sets only headshot for weapon
Model => sets the model of weapon
AdminFlagsToIgnoreBlockUsing => Ignores admins who has flags from BlockUsing and WeaponQuota
WeaponQuota => Sets a limit on the number of the weapon each team can own based on the number of players.
Damage => Sets weapon damage (‘2’ sets 2. ‘/2’ divides by two. ‘*2’ multiplies by two. “+2” adds 2. ‘-2’ Removes 2.)
["weapon_glock"]
Clip = 30
Ammo = 1
UnlimitedClip = true
Damage = "1000"
ReloadAfterShoot = true
["weapon_deagle"]
Clip = 1
Ammo = 1
UnlimitedAmmo = true
OnlyHeadshot = true
Damage = "*2"
["weapon_awp"]
WeaponQuota = { 4 = 1, 8 = 2, 16 = 3, 32 = 4 }
AdminFlagsToIgnoreBlockUsing = ["@css/root"]
Model = "models/.../.vmdl"
["weapon_ssg08"]
BlockUsing = true
AdminFlagsToIgnoreBlockUsing = ["@css/ban", "@css/unban"]
Damage = "/2"
["weapon_aug"]
BlockUsing = true
["weapon_ak47"]
WeaponQuota = { 0 = 1, 5 = 2, 10 = 3, 16 = 4, 32 = 5 }